Journal of Graphic Engineering and Design

 

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Vol. 13 No. 1 (2022): JGED - March 2022
Original scientific paper

The extensions of revolution-bump mapping

Anouar Ragragui
https://orcid.org/0000-0001-5290-4130 (unauthenticated) Abdelmalek Essaadi University, LSA Laboratory National School of Applied Sciences (ENSAH), Tetouan, Morocco
Adnane Ouazzani Chahdi
https://orcid.org/0000-0003-4463-5916 (unauthenticated) Sidi Mohamed Ben Abdellah University, LISAC Laboratory Faculty of Science Dhar El Mahraz, Fez, Morocco
Akram Halli
https://orcid.org/0000-0002-5188-4032 (unauthenticated) Moulay-Ismail University, OMEGA-LERES Laboratory FSJES-UMI, Meknes, Morocco
Khalid Satori Sidi Mohamed Ben Abdellah University, LISAC Laboratory Faculty of Science Dhar El Mahraz, Fez, Morocco
Hicham El Moubtahij
https://orcid.org/0000-0003-3486-4950 (unauthenticated) Ibn Zohr University, Modeling, Systems, and Technologies of Information Team, High School of Technology, Agadir, Morocco

DOI

Published 2022-03-01

Keywords

  • Per-pixel revolution mapping,
  • image-based modeling,
  • rendering technique,
  • bump mapping,
  • ray-tracing

Abstract

Creating 3D computer-generated surfaces has long been a difficult challenge in computer graphics, particularly when portraying massive landscapes with extremely detailed surfaces in real-time. Despite significant advances in computer vision in recent years, there is still a great demand for improved realism and the capacity to edit computer-generated 3D surfaces in real-time. We propose three scalable and faster algorithms for creating extended, beveled, and chamfered patterns using only two textures and a simple shape box. The proposed techniques produce visually pleasing results in real-time while retaining optimal rendering performance and without increasing the mesh density of the shape box.

Article history: Received (October 5, 2021); Revised (November 18, 2021); Accepted (November 23, 2021); Published online (March 1, 2022)