The extensions of revolution-bump mapping

Authors

DOI:

https://doi.org/10.24867/JGED-2022-1-021

Keywords:

Per-pixel revolution mapping, image-based modeling, rendering technique, bump mapping, ray-tracing

Abstract

Creating 3D computer-generated surfaces has long been a difficult challenge in computer graphics, particularly when portraying massive landscapes with extremely detailed surfaces in real-time. Despite significant advances in computer vision in recent years, there is still a great demand for improved realism and the capacity to edit computer-generated 3D surfaces in real-time. We propose three scalable and faster algorithms for creating extended, beveled, and chamfered patterns using only two textures and a simple shape box. The proposed techniques produce visually pleasing results in real-time while retaining optimal rendering performance and without increasing the mesh density of the shape box.

Article history: Received (October 5, 2021); Revised (November 18, 2021); Accepted (November 23, 2021); Published online (March 1, 2022)

Published

2022-03-01

Issue

Section

Original scientific paper

How to Cite

The extensions of revolution-bump mapping. (2022). Journal of Graphic Engineering and Design, 13(1), 21-31. https://doi.org/10.24867/JGED-2022-1-021

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