Design recommendations and future prospects for text legibility in augmented reality
Published 2026-07-06
abstract views: 49 // Full text article (PDF): 1
Keywords
- text legiblity,
- legibility parameters,
- augmented reality,
- mixed reality,
- design recommendations
How to Cite
Copyright (c) 2026 © 2026 Authors. Published by the University of Novi Sad, Faculty of Technical Sciences, Department of Graphic Engineering and Design. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution license 4.0 Serbia

This work is licensed under a Creative Commons Attribution 4.0 International License.
Abstract
This paper provides a systematic review of the literature on text legibility in augmented reality (AR) using the PRISMA methodology, with an emphasis on head-mounted displays (HMD) and screen devices. Based on the literature review, we propose design recommendations for legibility in AR. The analysis was carried out using the 10 most important parameters: font type, text style, color and contrast, font size, text anchoring, text segmentation and organization, environmental illumination, background influence, perception depth, and text display in dynamic environments. The analysis shows that billboard and outline styles and light fonts on a dark background ensure the most reliable legibility. For static information, world-anchoring is recommended, and for dynamic information, screenanchoring is advised. Level-of-Detail (LOD) approaches are shown to reduce cognitive load. Specialized fonts (e.g. SharpView) and adaptive algorithms that adjust the contrast, size and position of text in real time are also examined. The results indicate a marked dominance of research on HMD devices, although screen AR has great practical importance and requires more research. Regarding other research directions, the review noted hybrid approaches (HMD + smartphone), projection AR, and hardware/ software upgrades such as colorimetric compensation and text position stabilization. Research on text legibility in AR for 3D text, text segmentation, and dynamic real-world scenarios remains underdeveloped. Future advances in text legibility in AR are related to the integration of typographical, perceptual and technical solutions, and reporting harmonization.
Article history: Received (October 2, 2025); Revised (December 25, 2025); Accepted (February 4, 2026)
Dimensions Citation Metrics
References
- Arefin, M. S., Montalto, C., Plopski, A. & Swan, J. E. (2024) A SharpView Font with Enhanced Out-of-Focus Text Legibility for Augmented Reality Systems. In: The 31st IEEE Conference on Virtual Reality and 3D User Interfaces, IEEE VR 2024, 16–21 March 2024, Orlando, Florida. Piscataway, IEEE. pp. 31–41. Available from: doi: 10.1109/VR58804.2024.00027
- Bang, S., Lee, H., Oh, S. Y. & Woo, W. (2025) A Reading with Smartphones: Understanding the Trade-offs between Enhanced Legibility and Display Switching Costs in Hybrid AR Interfaces. In: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, CHI '25, 26 April - 1 May 2025, Yokohama, Japan. New York, Associaton for Computing Machinery. pp. 1–20. Available from: doi: 10.1145/3706598.3713879
- Bang, S. & Woo, W. (2023) Enhancing the Reading Experience on AR HMDs by Using Smartphones as Assistive Displays. In: The 30th IEEE Conference on Virtual Reality and 3D User Interfaces, IEEE VR 2023, 25 - 29 March 2023, Shanghai, China. Piscataway, IEEE. pp. 378–386. Available from: doi: 10.1109/VR55154.2023.00053
- Cauz, M., Clarinval, A. & Dumas, B. (2024) Text readability in augmented reality: a multivocal literature review. Virtual Reality. 28 (1). Available from: doi: 10.1007/s10055-024-00949-6
- Cardenas, D. G., Ginters, E., del Rio, M. S. & Martin-Gutierrez, J. (2021) Determining the Legibility of Fonts Displayed in Augmented Reality Apps for Senior Citizens. In: 2021 62nd International Scientific Conference on Information Technology and Management Science of Riga Technical University, ITMS 2021, 14 - 15 October 2021, Riga, Latvia. Piscataway, IEEE. pp. 1–8. Available from: doi: 10.1109/ITMS52826.2021.9615329
- Dao, B. & Gabbard, J. L. (2013) Early steps towards understanding text legibility in handheld augmented reality. In: 2013 IEEE Virtual Reality, VR 2013, 18 - 20 March 2013, Lake Buena Vista, Forida. Piscataway, IEEE. pp. 159–160. Available from: doi: 10.1109/VR.2013.6549411 Debernardis, S., Fiorentino, M., Gattullo, M., Monno,
- G. & Uva, A. E. (2014) Text Readability in Head-Worn Displays: Color and Style Optimization in Video versus Optical See-Through Devices. IEEE Transactions on Visualization and Computer Graphics. 20 (1), 125–139. Available from: doi: 10.1109/TVCG.2013.86
- Di Donato, M., Fiorentino, M., Uva, A. E., Gattullo, M. & Monno, G. (2015) Text legibility for projected Augmented Reality on industrial workbenches. Computers in Industry. 70, 70–78. Available from: doi: 10.1016/j.compind.2015.02.008
- Dörner, R., Broll, W., Grimm, P. & Jung, B. (2022) Virtual and Augmented Reality (VR/AR). Cham, Springer. Available from: doi: 10.1007/978-3-030-79062-2
- Emsenhuber, G., Langlotz, T., Kalkofen, D., Sutton, J. & Tatzgern, M. (2023) Eye-Perspective View Management for Optical See-Through Head-Mounted Displays. In: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI '23, 23 - 28 April 2023, Hamburg, Germany. New York, Association for Computing Machinery. pp. 1–16. Available from: doi: 10.1145/3544548.3581059
- Erickson, A., Kim, K., Bruder, G. & Welch, G. F. (2020) A Review of Visual Perception Research in Optical See-Through Augmented Reality. In: Argelaguet, F., McMahan, R. and Sugimoto, M. (eds.) International Conference on Artificial Reality, ICAT-EGVE 2020, 2 - 4 December 2020. Available from: doi: 10.2312/egve.20201256
- Erickson, A., Kim, K., Lambert, A., Bruder, G., Browne, M. P. & Welch, G. F. (2021) An Extended Analysis on the Benefits of Dark Mode User Interfaces in Optical See-Through Head-Mounted Displays. ACM Transactions on Applied Perception. 18 (3), 1–22. Available from: doi: 10.1145/3456874
- Falk, J., Eksvard, S., Schenkman, B., Andren, B. & Brunnstrom, K. (2021) Legibility and readability in Augmented Reality. In: 2021 13th International Conference on Quality of Multimedia Experience, QoMEX 2021, 14 - 17 June 2021, Montreal, Canada. Piscataway, IEEE. pp. 231–236. Available from: doi: 10.1109/QoMEX51781.2021.9465455
- Fiorentino, M., Debernardis, S., Uva, A. E. & Monno, G. (2013) Augmented Reality Text Style Readability with See-Through Head-Mounted Displays in Industrial Context. Presence: Teleoperators and Virtual Environments. 22 (2), 171–190. Available from: doi: 10.1162/PRES_a_00146
- Fukushima, S., Hamada, T. & Hautasaari, A. (2020) Comparing world and screen coordinate systems in optical see-through head-mounted displays for text readability while walking. In: 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020, 9 - 13 November 2020, Porto de Galinhas, Brazil. Piscataway, IEEE. pp. 649–658. Available from: doi: 10.1109/ISMAR50242.2020.00093
- Gabbard, J. L., Swan, J. E. & Hix, D. (2006) The Effects of Text Drawing Styles, Background Textures, and Natural Lighting on Text Legibility in Outdoor Augmented Reality. Presence: Teleoperators and Virtual Environments. 15 (1), 16–32. Available from: doi: 10.1162/pres.2006.15.1.16
- Gabbard, J. L., Swan, J. E., Hix, D., Kim, S.-J. & Fitch, G. (2007) Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications. In: 2007 IEEE Virtual Reality Conference, VR 2007, 10 - 14 March 2007, Charlotte, North Carolina. Piscataway, IEEE. pp. 35–42. Available from: doi: 10.1109/VR.2007.352461
- Gabbard, J. L., Mehra, D. G. & Swan, J. E. (2019) Effects of AR Display Context Switching and Focal Distance Switching on Human Performance. IEEE Transactions on Visualization and Computer Graphics. 25 (6), 2228– 2241. Available from: doi: 10.1109/TVCG.2018.2832633
- Gattullo, M., Uva, A. E., Fiorentino, M. & Gabbard, J. L. (2015a) Legibility in Industrial AR: Text Style, Color Coding, and Illuminance. IEEE Computer Graphics and Applications. 35 (2), 52–61. Available from: doi: 10.1109/MCG.2015.36
- Gattullo, M., Uva, A. E., Fiorentino, M. & Monno, G. (2015b) Effect of Text Outline and Contrast Polarity on AR Text Readability in Industrial Lighting. IEEE Transactions on Visualization and Computer Graphics. 21 (5). 638-651. Available from: doi: 10.1109/TVCG.2014.2385056
- Gattullo, M., Evangelista, A., Uva, A. E., Fiorentino, M. & Gabbard, J. L. (2022) What, How, and Why are Visual Assets Used in Industrial Augmented Reality? A Systematic Review and Classification in Maintenance, Assembly, and Training (From 1997 to 2019). IEEE Transactions on Visualization and Computer Graphics. 28 (2), 1443–1456. Available from: doi: 10.1109/TVCG.2020.3014614
- Grubert, J., Witzani, L., Otte, A., Gesslein, T., Kranz, M. & Kristensson, P. O. (2024) Text Entry Performance and Situation Awareness of a Joint Optical See-Through Head-Mounted Display and Smartphone System. IEEE Transactions on Visualization and Computer Graphics. 30 (8), 5830–5846. Available from: doi: 10.1109/TVCG.2023.3309316
- Jankowski, J., Samp, K., Irzynska, I., Jozwowicz, M. & Decker, S. (2010) Integrating Text with Video and 3D Graphics. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI '10, 10 - 15 April 2010, Atlanta, Georgia. New York, Association for Computing Machinery. pp. 1321–1330. Available from: doi: 10.1145/1753326.1753524
- Jović, A., Mikota, M. & Mandić, L. (2025) Enhancing Text Legibility in Augmented Reality: Challenges and Design Recommendations. In: 28th International Conference on Printing, Design and Graphic Communication BLAŽ BAROMIĆ 2025, Zagreb, Croatia. Zagreb, pp. 161-169. Available from: https://www.croris.hr/crosbi/publikacija/prilog-skup/900018
- Kim, K., Erickson, A., Lambert, A., Bruder, G. & Welch, G. (2019) Effects of Dark Mode on Visual Fatigue and Acuity in Optical See-Through Head-Mounted Displays. In: Symposium on Spatial User Interaction, SUI '19, 19 - 20 October 2019, New Orleans, Louisiana. New York, Association for Computing Machinery. pp. 1–9. Available from: doi: 10.1145/3357251.3357584
- Ko, S. M., Chang, W. S. & Ji, Y. G. (2013) Usability Principles for Augmented Reality Applications in a Smartphone Environment. International Journal of Human-Computer Interaction. 29 (8), 501–515. Available from: doi: 10.1080/10447318.2012.72246
- Koide, H., Kanari, K. & Sato, M. (2022) An Examination on Reduction of Displayed Character Shake while Walking in Place with AR Glasses. In: 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022, 12 - 16 March 2022, Christchurch, New Zealand. Piscataway, IEEE. pp. 786–787. Available from: doi: 10.1109/VRW55335.2022.00244
- Kruijff, E., Orlosky, J., Kishishita, N., Trepkowski, C. & Kiyokawa, K. (2019) The Influence of Label Design on Search Performance and Noticeability in Wide Field of View Augmented Reality Displays. IEEE Transactions on Visualization and Computer Graphics. 25 (9), 2821– 2837. Available from: doi: 10.1109/TVCG.2018.2854737
- Manghisi, V. M., Gattullo, M., Fiorentino, M., Uva, A. E., Marino, F., Bevilacqua, V. & Monno, G. (2017) Predicting Text Legibility over Textured Digital Backgrounds for a Monocular Optical See Through Display. Presence: Teleoperators and Virtual Environments. 26 (1), 1–15. Available from: doi: 10.1162/PRES_a_00285
- Matsuda, N., Fix, A. & Lanman, D. (2017) Focal surface displays. ACM Transactions on Graphics. 36 (4), 1–14. Available from: doi: 10.1145/3072959.3073590
- Mekni, M. & Lemieux, A. (2014) Augmented Reality: Applications, Challenges, and Future Trends. In: Applied Computational Science: Proceedings of the 13th International Conference on Applied Computer and Applied Computational Science, ACACOS ’14, 23 – 25 April 2014, Kuala Lumpur, Malaysia. Athens, WSEAS Press. pp. 205–214.
- Merino, L., Bergel, A. & Nierstrasz, O. (2018) Overcoming Issues of 3D Software Visualization through Immersive Augmented Reality. In: 2018 IEEE Working Conference on Software Visualization, VISSOFT 2018, 24 - 25 September 2018, Madrid, Spain. Piscataway, IEEE. pp. 54–64. Available from: doi: 10.1109/VISSOFT.2018.00014
- Milgram, P. & Kishino, F. (1994) A taxonomy of mixed reality visual displays. IEICE Transactions on Information and Systems. E77–D (12), 1321–1329. Mills, C. B. & Weldon, L. J. (1987) Reading text from computer screens. ACM Computing Surveys. 19 (4), 329–357. Available from: doi: 10.1145/45075.46162
- Page, M. J., McKenzie, J. E., Bossuyt, P. M., Boutron, I., Hoffmann, T. C., Mulrow, C. D., Shamseer, L., Tetzlaff, J. M., Akl, E. A., Brennan, S. E., Chou, R., Glanville, J., Grimshaw, J. M., Hróbjartsson, A., Lalu, M. M., Li, T., Loder, E. W., Mayo-Wilson, E., McDonald, S., McGuinness, L. A., Stewart, L. A., Thomas, J., Tricco, A. C., Welch, V. A., Whiting, P. & Moher, D. (2021) The PRISMA 2020 statement: an updated guideline for reporting systematic reviews. BMJ. 372 (71). Available from: doi: 10.1136/bmj.n71
- Palm, K. (2018) Design and use of 3D typography for indoor augmented reality mobile applications. Master’s thesis. Umeå University.
- Rampolla, J. & Kipper, G. (2013) Augmented Reality: An Emerging Technologies Guide to AR. Rockland, Syngress.
- Richardson, J. T. E. (2022) The Legibility of Serif and Sans Serif Typefaces: Reading from Paper and Reading from Screens. Cham, Springer.
- Sawyer, B. D., Wolfe, B., Dobres, J., Chahine, N., Mehler, B. & Reimer, B. (2020) Glanceable, legible typography over complex backgrounds. Ergonomics. 63 (7), 864–883. Available from: doi: 10.1080/00140139.2020.1758348
- Sonderegger, A., Ribes, D., Henchoz, N. & Groves, E. (2019) Food Talks: Visual and interaction principles for representing environmental and nutritional food information in augmented reality. In: 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct, 10 - 18 October 2019, Beijing, China. Piscataway, IEEE. pp. 98–103. Available from: doi: 10.1109/ISMAR-Adjunct.2019.00040
- Sridharan, S. K., Hincapié-Ramos, J. D., Flatla, D. R. & Irani, P. (2013) Color correction for optical seethrough displays using display color profiles. In: Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, VRST '13, 6 - 9 October 2013, Singapore. New York, Association for Computing Machinery. pp. 231–240. Available from: doi: 10.1145/2503713.2503716
- Vairinhos, M., Almeida, S. & Dias, L. N. (2016) Typographic Features on Distance Estimation with HeadMounted Displays. In: Proceedings of the 1st International Workshop on Multimedia Alternate Realities, MM '16, 16 October 2016, Amsterdam, Netherlands. New York, Association for Computing Mahinery. pp. 15–20. Available from: doi: 10.1145/2983298.2983300
- Wang, Y.-J., Chen, P.-J., Liang, X. & Lin, Y.-H. (2017) Augmented reality with image registration, vision correction and sunlight readability via liquid crystal devices. Scientific Reports. 7 (1). Available from: doi: 10.1038/s41598-017-00492-2
- Wysopal, A., Ross, V., Passananti, J., Yu, K., Huynh, B. & Höllerer, T. (2023) Level-of-Detail AR: Dynamically Adjusting Augmented Reality Level of Detail Based on Visual Angle. In: 2023 IEEE Conference Virtual Reality and 3D User Interfaces, VR, 25 - 29 March 2023, Shanghai, China. Piscataway, IEEE. pp. 63–71. Available from: doi: 10.1109/VR55154.2023.00022
