Journal of Graphic Engineering and Design

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Vol. 13 No. 1 (2022): JGED - March 2022
Original scientific paper

The extensions of revolution-bump mapping

Anouar Ragragui
Abdelmalek Essaadi University, LSA Laboratory National School of Applied Sciences (ENSAH), Tetouan, Morocco
Adnane Ouazzani Chahdi
Sidi Mohamed Ben Abdellah University, LISAC Laboratory Faculty of Science Dhar El Mahraz, Fez, Morocco
Akram Halli
Moulay-Ismail University, OMEGA-LERES Laboratory FSJES-UMI, Meknes, Morocco
Khalid Satori
Sidi Mohamed Ben Abdellah University, LISAC Laboratory Faculty of Science Dhar El Mahraz, Fez, Morocco
Hicham El Moubtahij
Ibn Zohr University, Modeling, Systems, and Technologies of Information Team, High School of Technology, Agadir, Morocco

Published 2022-03-01

abstract views: 37 // Full text article (PDF): 39


Keywords

  • Per-pixel revolution mapping,
  • image-based modeling,
  • rendering technique,
  • bump mapping,
  • ray-tracing

How to Cite

Ragragui, A., Ouazzani Chahdi, A., Halli, A., Satori, K., & El Moubtahij, H. (2022). The extensions of revolution-bump mapping. Journal of Graphic Engineering and Design, 13(1), 21–31. https://doi.org/10.24867/JGED-2022-1-021

Abstract

Creating 3D computer-generated surfaces has long been a difficult challenge in computer graphics, particularly when portraying massive landscapes with extremely detailed surfaces in real-time. Despite significant advances in computer vision in recent years, there is still a great demand for improved realism and the capacity to edit computer-generated 3D surfaces in real-time. We propose three scalable and faster algorithms for creating extended, beveled, and chamfered patterns using only two textures and a simple shape box. The proposed techniques produce visually pleasing results in real-time while retaining optimal rendering performance and without increasing the mesh density of the shape box.

Article history: Received (October 5, 2021); Revised (November 18, 2021); Accepted (November 23, 2021); Published online (March 1, 2022)

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