Published 2022-03-01
abstract views: 42 // Full text article (PDF): 49
Keywords
- Per-pixel revolution mapping,
- image-based modeling,
- rendering technique,
- bump mapping,
- ray-tracing
How to Cite
Copyright (c) 2022 © 2022 Authors. Published by the University of Novi Sad, Faculty of Technical Sciences, Department of Graphic Engineering and Design. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution license 3.0 Serbia.
This work is licensed under a Creative Commons Attribution 3.0 Unported License.
Abstract
Creating 3D computer-generated surfaces has long been a difficult challenge in computer graphics, particularly when portraying massive landscapes with extremely detailed surfaces in real-time. Despite significant advances in computer vision in recent years, there is still a great demand for improved realism and the capacity to edit computer-generated 3D surfaces in real-time. We propose three scalable and faster algorithms for creating extended, beveled, and chamfered patterns using only two textures and a simple shape box. The proposed techniques produce visually pleasing results in real-time while retaining optimal rendering performance and without increasing the mesh density of the shape box.
Article history: Received (October 5, 2021); Revised (November 18, 2021); Accepted (November 23, 2021); Published online (March 1, 2022)